Hello everyone, many friends are very curious about the 95 version of Devil May Cry. Now let Hao Liu Wang answer for everyone. For more game strategies, please continue to pay attention to Hao Liu Wang.
95 version of Devil May Cry
[Magic Crit] Full, this is the only general skill that must be full, which can improve the magic crit ability of your own attacks.
[Ancient Memory] It is optional to fill up, you can not add, or only add 7 points. It can increase the intelligence of Devil May Cry, thereby improving the attack effect of magic attack power and critical strike ability. It is very useful, but the number of skill points is limited, so many people will not add or fill it up.
SP skills
[Tai Sword Proficiency] Full, it is necessary to learn Tai Sword Mastery, I will not explain, because if you don't learn Tai Sword Mastery, you can still play Devil May Cry.
[Seal Removal] When it is full, it can increase the increase rate of magic crit and the increase rate of Kazan range. It is very useful when attacking and must be learned.
[Dark Moon Coming] Refilling is a buff-increasing type of skill. It must be learned and can greatly increase the strength of Devil May Cry.
[Erosion's General Mengmeng] Fill it up to reduce your own abnormal state and the opponent's magic defense, so you must learn.
[Dark Affinity] Fill it up to make you more resistant to dark attributes. It is necessary to learn when you are refreshing the map. After all, there are not many monsters with just attributes, and dark attributes are more difficult to deal with.
[Ghosts and Gods Liberation] is full, it helps to use many more skills, learning is necessary.
[Keja of Remnant Shadow] Fully can increase our attack effect, and this skill is easy to use.
[Annihilation Ritual] When it is full, some skills can be eliminated on the map so that they can be used again.
[Demon Slash], [Fear Halo], and [Ghost Guard] are best to fill up, the second one may not be filled up because the skill points are not enough, we try to fill up passive skills as much as possible, although we cannot attack, But it can improve the attack effect.
[Ghost Whip], [Saya of Frost], [Ghost Slash: Fury], [Carlo of Dark Flame], [Sword of Dark Flame], [One Sleep], [Blade of Ghost], [Three Wonders of Tombstone Array], [Death Tombstone], [Plague Rakshasa], [Ghost Descent: Style], [King’s Command: Gig’s Coming], these are the main skills of the attack, we all have to fill it up, of course not absolute , The master can choose to fill up appropriately, but there is basically no need to give up, and the death tombstone can only add 1 point when appropriate.
[Ghost Slash: Purgatory] This skill is actually not very useful, but it is also useful, we can add a little.
TP skills
TP skills are still very useful, can greatly improve the attack effect of Devil May Cry, as well as the passive effect. We add [Enhancement-Saya of Frost], [Enhancement-Death Tombstone], [Enhancement-Kalo of Dark Flame], [Enhancement-Devil Slash: Fury], these are just fine, if you use other skills more frequently, You can also selectively add enhancements to other skills. In fact, it doesn't affect the final effect very much. If you use them well, there is no problem with less enhancement.
to sum up
In Devil May Cry bonus points, we mainly fill up formations and offensive skills, and fill up passive skills as much as possible. BUFF skills can also be changed. Of course, they must be filled up. We only need to cooperate with top-level equipment. The set of skills can't be dropped in seconds, basically you can quickly refresh the map, this set of skills is a must for refreshing the map. We can see that many players always fail to use this set of skills. This is not a problem of skills. It is generally a problem of equipment. If the attack power is insufficient, it will take more damage. Devil May Cry cannot withstand a lot of damage.
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